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Having been an avid gamer for all of my life, I worked for Games Workshop as an in-house translator for three years prior to going freelance in 2015. Since then, I have translated about two million words of in-game text and participated in dozens of projects, from small indie games to AAA titles. I am familiar with translating all kinds of text you may come across in game projects, be it dialogue, quest and/or descriptional texts or UI strings. Latest title I worked on: DISCO ELYSIUM.